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Buff up your Warframe using Arcanes.
byElijah Hernandez
Warframes, while powerful on their own, can be improved. Arcanes are way you can improve your already powerful Arcane. With them equipped, you can notice buffs and such appearing on your Warframe. Immediately, you can see and feel the difference an Arcane can do when equipped. But there are a lot of Arcanes, and some of them are exclusive to specific Warframes. Here is a list that will show you the available Arcanes, and which Warframe it can be equipped on.
Arcanes List Guide – Warframe
Warframe Arcanes
Arcane Name | Criteria | Chance | Effect | Duration/Range |
Arcane Acceleration | Critical Hit | 30% | 15% / 30% / 45% / 60% / 75% / 90% Fire Rate to Primaries | 2 seconds |
Arcane Aegis | Damaged | 3% | 5% / 10% / 15% / 20% / 25% / 30% Shield Regen per second | 18 seconds |
Arcane Agility | Damaged | 60% | 10% / 20% / 30% / 40% / 50% / 60% Parkour Velocity | 18 seconds |
Arcane Arachne | Wall Latch | 100% | 25% / 50% / 75% / 100% / 125% / 150% Bonus Damage | 30 seconds |
Arachne Avenger | Damaged | 21% | 7.5% / 15% / 22.5% / 30% / 37.5% / 45% Critical Chance | 12 seconds |
Arcane Awakening | Reload | 60% | 25% / 50% / 75% / 100% / 125% / 150% Damage to Secondaries | 24 seconds |
Arcane Barrier | Damaged | 1% / 2% / 3% / 4% / 5% / 6% | Full Shield Recover | 1 / 2 / 3 / 4 / 5 / 6 Second Cooldown |
Arcane Blade Charger | Primary Weapon Kill | 30% | 50% / 100% / 150% / 200% / 250% / 300% Damage on Melee | 12 seconds |
Arcane Bodyguard | 6 melee kills in 30 seconds | 100% | Heal Companion for 150 / 300 / 450 / 600 / 750 / 900 / Health | N/A |
Arcane Consequences | Headshot | 100% | 10% / 20% / 30% / 40% / 50% / 60% Parkour Velocity | 18 seconds |
Arcane Deflection | Passive | 17% / 34% / 51% / 68% / 85% / 102% | Resist slash proc | N/A |
Arcane Energize | Energy Pickup | 60% | Replenish 25 / 50 / 75 / 100 / 125 / 150 Additional energy to user and nearby allies | 15 meters |
Arcane Eruption | Energy Pickup | 17% / 34% / 51% / 68% / 85% / 100% | Knockdown nearby enemies | 5 / 10 / 15 / 20 / 25 / 30 meters |
Arcane Fury | Critical Hit | 60% | 30% / 60% / 90% / 120% / 150% / 180% Damage on Melee | 18 seconds |
Arcane Grace | Damaged | 9% | 1% / 2% / 3% / 4% / 5% / 6% Health Regen per second | 9 seconds |
Arcane Guardian | Damaged | 15% | 150 / 300 / 450 / 600 / 750 / 900 Armor | 20 seconds |
Arcane Healing | Passive | 17% / 34% / 51% / 68% / 85% / 102% | Resist Radiation proc | N/A |
Arcane Ice | Passive | 17% / 34% / 51% / 68% / 85% / 100% | Resist Heat proc | N/A |
Arcane Momentum | Critical Hit | 60% | 25% / 50% / 75% / 100% / 125% / 150% Reload Speed on Sniper Rifles | 12 seconds |
Arcane Nullifier | Passive | 17% / 34% / 51% / 68% / 85% / 102% | Resist Magnetic proc | N/A |
Arcane Phantasm | Block | 45% | 10% / 20% / 30% / 40% / 50% / 60% Movement Speed | 18 seconds |
Arcane Pistoleer | Pistol Headshot Kill | 60% | 17% / 34% / 51% / 68% / 85% / 102% Ammo Efficiency | 12 seconds |
Arcane Precision | Headshot | 100% | 50% / 100% / 150% / 200% / 250% / 300% Damage on Secondaries | 18 seconds |
Arcane Primary Charger | Melee Kill | 30% | 50% / 100% / 150% / 200% / 250% / 300% Damage on Primaries | 12 seconds |
Arcane Pulse | Health Pickup | 60% | Replenish 50 / 100 / 200 / 300 / 400 / 500 Additional health to you and nearby allies | 30 meters |
Arcane Rage | Headshot | 15% | 30% / 60% / 90% / 120% / 150% / 180% Damage on Primaries | 24 seconds |
Arcane Resistance | Passive | 17% / 34% / 51% / 68% / 85% / 102% | Resist Toxin proc | N/A |
Arcane Strike | Hit | 15% | 10% / 20% / 30% / 40% / 50% / 60% Attack Speed on Melee | 18 seconds |
Arcane Tanker | Archgun Equipped | 100% | 200 / 400 / 600 / 800 / 1000 / 1200 Armor | 60 seconds |
Arcane Tempo | Critical Hit | 15% | 15% / 30% / 45% / 60% / 75% / 90% Fire Rate on Shotguns | 12 seconds |
Arcane Trickery | Finisher | 15% | Become invisible | 5 / 10 / 15 / 20 / 25 / 30 seconds |
Arcane Ultimatum | Finisher | 100% | 200 / 400 / 600 / 800 / 1000 / 1200 Armor | 45 seconds |
Arcane Velocity | Critical Hit | 90% | 20% / 40% / 60% / 80% / 100% / 120% Fire Rate on Secondaries | 9 seconds |
Arcane Victory | Headshot | 75% | 0.5% / 1% / 1.5% / 2% / 2.5% / 3% Health Regen per second | 9 seconds |
Arcane Warmth | Passive | 17% / 34% / 51% / 68% / 85% / 102% | Resist Cold proc | N/A |
Theorem Arcanes
Arcane Name | Criteria | Chance | Effect | Duration |
Theorem Contagion | In Zone of Residual Arcane | 100% | Creates a globe that orbits the player every 2s. Globe strikes the nearest enemy within 15 m dealing 150 damage increasing the vulnerability to the globe’s damage type by 25% / 50% / 75% / 100% / 150% / 200% | 6 seconds Globes persist for 30 seconds upon leaving the zone |
Theorem Demulcent | In Zone of Residual Arcane | 100% | Increases weapon damage by 2% / 4% / 6% / 8% / 10% / 12% per second up to 15x | Effect persists for 20 seconds upon leaving the zone |
Theorem Infection | In Zone of Residual Arcane | 100% | Increases damage of companions and summoned allies within range by 4% / 8% / 12% / 16% / 20% / 24% per second up to 15x | 15m / 30m / 45m / 60m / 75m / 90m Effect persists for 20 seconds upon leaving the zone |
Molt Arcanes
Arcane Name | Criteria | Effect |
Molt Augmented | Kill | +0.04% / 0.08% / 0.12% / 0.16% / 0.20% / 0.24% Ability Strength. Stacks up to 250x |
Molt Efficiency | While Shields are Active | Gain 1% / 2% / 3% / 4% / 5% / 6% Ability Duration per second, up to a maximum of 6% / 12% / 18% / 24% / 30% / 36% |
Molt Reconstruct | Warframe Ability | Heal user and allies within Affinity Range 1 / 2 / 3 / 4 / 5 / 6 health for each Energy point spent on the initial casting cost of abilities |
Molt Vigor | Operator Ability | 15% / 21% / 27% / 33% / 37% / 45% Ability Strength on next Warframe Ability Cast |
Magus Arcanes
Arcane Name | Criteria | Chance | Effect | Duration |
Magus Vigor | N/A | 100% | 100 / 200 / 300 / 400 / 500 / 600 Increased Health | N/A |
Magus Husk | N/A | 100% | 50 / 100 / 150 / 200 / 250 / 300 Increased Armor | N/A |
Magus Cadence | Void Sling | 100% | 15% / 30% / 45% / 60% / 75% / 90% Increased sprint speed | 12 seconds |
Magus Cloud | Void Mode | 100% | +50% / +100% / +150% / +200% / +250% / +300% Void Sling Radius | 6 seconds |
Magus Replenish | Void Sling | 100% | Heal Operator by 5% / 10% / 15% / 20% / 25% / 30% | Instant |
Magus Elevate | Enter Warframe | 95% | Heal Warframe by 50 / 100 / 150 / 200 / 250 / 300 | Instant |
Magus Nourish | Exist Warframe | 100% | Heal Warframe by 10 / 15 / 20 / 25 / 30 / 35 per second | While Transference (Operator Mode) is active |
Magus Overload | Void Sling | 100% | Stun Robotic enemies for 3s, which then discharge Electricity Damage dealing 15% / 30% / 45% / 60% / 75% / 80% of their Max Health to anyone within 25m | N/A |
Magus Glitch | On Transference Static | 17% / 34% / 51% / 68% / 85% / 102% | Chance to negate Transference Static | N/A |
Magus Revert | Void Sling | 100% | Next subsequent use of void sling within 3s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3s cooldown after use | N/A |
Magus Firewall | Void Mode | 100% | Generate Void Particles every 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle | 10 / 20 / 30 / 40 / 50 / 60 seconds |
Magus Drive | Enter Warframe | 100% | Increase K-Drive Speed by 25% / 50% / 75% / 100% / 125% / 150% | 30 seconds |
Magus Lockdown | Void Sling | 100% | Drop a Tether Mine at destination that tethers up to 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m | 4 seconds |
Magus Destruct | Void Sling | 100% | Reduce Enemy Resistance to Puncture Damage by 12% / 25% / 37% / 50% / 60% / 65% | N/A |
Magus Anomaly | Enter Warframe | 100% | Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe | N/A |
Magus Melt | Void Sling | 100% | Increase Heat Damage in Operator Mode by 30%, stacking up to 2 / 3 / 4 / 5 / 6 / 7x | 15 seconds |
Magus Accelerant | Void Sling | 100% | Reduce Enemy Resistance to Heat Damage by 12% / 25% / 37% / 50% / 60% / 65% | N/A |
Magus Repair | Void Mode | 100% | Heal Warframes within 30m by 5% / 10% / 15% / 20% / 22% / 25% Health | N/A |
Emergence Arcanes
Arcane Name | Criteria | Effect |
Emergence Dissipate | Void Sling | Press <PRE_ATTACK> to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 5 / 6 / 7 / 8 / 9 / 10 Energy on pick up |
Emergence Renewed | On Energy Depleted | Increase Energy Regeneration by 50% / 100% / 150% / 200% / 250% / 300% over 5s. Cooldown: 30 seconds |
Emergence Savior | On Lethal Damage | Become invulnerable for 5s and recover 10% / 20% / 30% / 40% / 50% / 60% Health. Cooldown: 90 seconds |
Exodia Arcanes
Arcane Name | Criteria | Chance | Effect | Duration/Duration |
Exodia Brave | Heavy Attack Kill | 100% | 1.25 / 2.5 / 3.75 / 5 Increased Energy regen | 4 seconds |
Exodia Force | Status Effect | 50% | Burst inflicted target for 50% / 100% / 150% / 200% weapon damage | 6 meters |
Exodia Hunt | Slam Attack | 50% | Pull in nearby enemies | 6 / 8 / 10 / 12 meters |
Exodia Might | Finisher | 50% | 7.5% / 15% / 22.5% / 30% Additional Lifesteal | 8 seconds |
Exodia Triumph | On Hit | N/A | 12.5% / 25% / 37.5% / 50% Additional Combo Count Chance | N/A |
Exodia Valor | Hit Lifted Enemy | N/A | 50% / 100% / 150% / 200% Additional Combo Count Chance | N/A |
Exodia Contagion | Air Attack | 100% | 100% / 200% / 300% / 400% projectile damage after 30m | Determined by gravity |
Exodia Epidemic | Slam Attack | 100% | Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away | 1 / 2 / 3 / 4 seconds |
Pax Arcanes
Arcane Name | Criteria | Chance | Effect | Duration/Range |
Pax Bolt | Headshot Kill | 100% | 7.5% / 15% / 22.5% / 30% Increased Strength and Efficiency on next ability | 4 seconds |
Pax Charge | Passive | 100% | Makes magazine rechargeable | 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay |
Pax Seeker | Headshot Kill | 100% | Releases 1 / 2 / 3 / 4 Homing projectiles | N/A |
Pax Soar | Airborne | 100% | 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5 +Accuracy – Recoil, +Aim Glide / Wall Latch | While airborne |
Residual Arcanes
Arcane Name | Criteria | Chance | Effect | Duration/Range |
Residual Boils | Kill | 20% | Spawn volatile hives that explode when enemies approach for 80 Heat Damage Standing in the area applies Heat Damage to Theorem Arcanes | 3 / 6 / 9 / 12 seconds 10 meters |
Residual Malodor | Kill | 20% | Create a frigid mist dealing 40 Cold Damage Standing in the area applies Cold Damage to Theorem Arcanes | 3 / 6 / 9 / 12 seconds 10 meters |
Residual Shock | Kill | 20% | Spawn an electrified spike, dealing 200 Electricity Damage to enemies within range Standing in the area applies Electricity Damage to Theorem Arcanes | 3 / 6 / 9 / 12 seconds 10 meters |
Residual Viremia | Kill | 20% | Create a pool of toxic blood, dealing 40 Toxin Damage Standing in the area applies the Toxin Damage to Theorem Arcanes | 3 / 6 / 9 / 12 seconds 10 meters |
Virtuos Arcanes
Arcane Name | Criteria | Chance | Effect | Duration/Range |
Virtuos Null | Kill | 100% | 5% / 10% / 15% / 20% Increased Amp energy regen | 4 seconds |
Virtuos Tempo | Kill | 60% | 15% / 30% / 45% / 60% Increased Amp fire rate | 8 seconds |
Virtuos Fury | Status Effect | 20% | 7.5% / 15% / 22.5% / 30% Increased Amp Damage | 12 seconds |
Virtuos Strike | Critical | 20% | 15% / 30% / 45% / 60% Increased Amp Critical Damage | 4 seconds |
Virtuos Shadow | Headshot | 40% | 15% / 30% / 45% / 60% Multiplicative Amp Critical Chance | 12 seconds |
Virtuos Ghost | Headshot | 40% | 15% / 30% / 45% / 60% Increased Amp Status Chance | 12 seconds |
Virtuos Trojan | On Hit | 100% | 24% / 48% / 72% / 98% Void Damage Converted to Viral Damage | N/A |
Virtuos Surge | On Hit | 100% | 24% / 48% / 72% / 98% Void Damage Converted to Electricity Damage | N/A |
Virtuos Spike | On Hit | 100% | 24% / 48% / 72% / 98% Void Damage Converted to Puncture Damage | N/A |
Virtuos Forge | On Hit | 100% | 24% / 48% / 72% / 98% Void Damage Converted to Heat Damage | N/A |
Eternal Arcane
Arcane Name | Criteria | Effect |
Eternal Eradicate | On Operator Ability | +10% / 20% / 30% / 40% / 50% / 60% Damage to Amps for 8 seconds |
Eternal Logistics | On Void Sling | +12% / 24% / 36% / 48% / 60% / 72% Amp Ammo Efficiency for 8 seconds |
Eternal Onslaught | On Energy Depleted | +30% / 60% / 90% / 120% / 150% / 180% Critical Chance for 8 seconds |
Primary Arcanes
Arcane Name | Criteria | Chance | Effect | Duration/Range |
Primary Deadhead | Headshot | 100% | 20% / 40% / 60% / 80% / 100% / 120% Damage for Primaries; Stacks up to 3 times +30% to Headshot Damage Multiplier 50% Recoil | Stacks last 24 seconds and decay one at a time Rank 5 bonuses are Passive |
Primary Dexterity | Melee Kill | 100% | 10% / 20% / 30% / 40% / 50% / 60% Damage for Primaries; Stacks up to 6 times +7.5s to Melee Combo Duration | Stacks last 20 seconds and decay one at a time Rank 5 bonuses are Passive |
Rank Merciless | Kill | 100% | 5% / 10% / 15% / 20% / 25% / 30% Damage for Primaries; Stacks up to 12 times +30% to Reload Speed | Stacks last 4 seconds and decay one at a time. Rank 5 bonuses are Passive |
Fractalized Arcane
Arcane Name | Criteria | Effect |
Fractalized Reset | On Ability Cast | +40% / 80% / 120% / 160% / 200% / 240% Reload Speed for 5 seconds |
Secondary Arcanes
Arcane Name | Criteria | Chance | Effect | Duration/Range |
Secondary Deadhead | Headshot Kill | 100% | 20% / 40% / 60% / 80% / 100% / 120% Damage for Secondaries; Stacks up to 3 times +30% to Headshot Damage Multiplier 50% Recoil | Stacks last 24 seconds and decay one at a time Rank 5 bonuses are Passive |
Secondary Dexterity | Melee Kill | 100% | 10% / 20% / 30% / 40% / 50% / 60% Damage for Secondaries; Stacks up to 6 times +7.5s to Melee Combo Duration | Stacks last 20 seconds and decay one at a time Rank 5 bonuses are Passive |
Secondary Merciless | Kill | 100% | 5% / 10% / 15% / 20% / 25% / 30% Damage for Secondaries; Stacks up to 12 times +30% to Reload Speed | Stacks last 4 seconds and decay one at a time Rank 5 bonuses are Passive |
Cascadia Arcanes
Arcane Name | Criteria | Effect |
Cascadia Accuracy | On Roll | +50% / 100% / 150% / 200% / 250% / 300% Critical Chance on Headshots for 4 seconds |
Cascadia Empowered | On Status Effect | Deals an extra +250 / 350 / 450 / 550 / 650 / 750 damage matching the damage type of the Status Effect |
Cascadia Flare | On Heat Status Effect | +2% / 4% / 6% / 8% / 10% / 12% Damage for 10s. Stacks up to 80% / 160% / 240% / 320% / 400% / 480% |
Cascadia Overcharge | While Overshields Active | +50% / 100% / 150% / 200% / 250% / 300% Critical Chance |
Huge thanks for GamingWeasel for the information of the Arcanes list. If you want to learn more, you can check out his YouTube video that talks about each Arcane category in great detail: Arcanes (List) Guide for Warframe 2022
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